From Wikipedia LocoRoco (ロコロコ) is a platform video game released worldwide in 2006 for the PlayStation Portable (PSP) handheld game console, and developed and published by Sony Computer Entertainment. LocoRoco (ロコロコ) is a platform video game developed by Japan Studio and published by Sony Computer Entertainment, which was released worldwide in 2006 for the PlayStation Portable (PSP) handheld game console. Both mini-games grant additional Loco House parts and Pickories as prizes. [3] As the player collects more LocoRoco in a level, the music gains more voices, each LocoRoco singing a part in the overall song.[2]. [5] While the soundtrack had many different themes, Kouno felt that the fictional LocoRoco language helped to unify the songs across the game. Kouno then sent the lyrics along with some of his preferred reggae, soul and R&Bmusic to the composers, Nobuyuki Shimizu and Kemmei Adachi, to complet… A remastered version was released on the 9th of December 2017 for PlayStation 4. LocoRoco Song - Budzi Version: Side C Side D; 25. Moro Mojya Nga - Mushroom Forest - 26. [4] Kouno drew upon his interest in the natural world to design the other characters in the game; for example, one character was based on the appearance of his pet tropical fish. The soundtrack for Loco Roco is based on a fictional language created by Kouno to avoid alienating foreign players by using Japanese music. Here's the kicker: There are none, or at least no lyrics that make sense in a single language. Help the LocoRoco bring life and music back to the planet in this exciting new sequel. A remastered version of the game was released in 2017 for the PlayStation 4. About Fangamer. In other words, it is equal to all, no matter what language they speak. Anche meglio di sua maestà Yoshi's island. A mobile version of LocoRoco, LocoRoco Mobile, was created for distribution via i-mode, a wireless service in Japan in 2007. You don't need to know japanese. Songs about COVID-19 - part 1 This is collection of songs about COVID-19 and pandemia in any language. 24. Summit. Loco Roco theme song karaoke! It was a different world. The "Qu" can be like "K" and like how we know it. The game was developed by Tsutomu Kouno, striving to create a game that was different from other titles being released for the PSP at the time. Few puzzles were implemented. We got started in 2008 with one goal: Celebrating our favorite games … "As for the lyrics, I tried to get all the languages I could find and wrote down interesting words in katakana. If you didn’t already hear, then you should know that this soundtrack is sung in a completely fictional language, which is appropriately called “LocoRoco Language”. In contrast to Nintendo's portable at the time, the Nintendo DS, the PSP was light years ahead from a … A Christmas-themed demo was released for download on December 11, 2006. Reply. Divertente come pochi, riesce a superare anche il primo capitolo. The final character theme, "LocoRoco Green's Theme", is arguably one of the better themes in that it doesn't lose its novelty as quickly. "[47] The game was digitally released on October 29, 2009 for North American and European areas,[48] and on November 1, 2009 in Japan for the launch of the PSP Go. MuiMui Information Color Dark Blue Gender Unknown; presumably male Species MuiMui Location(s) Anywhere Theme Song MuiMui Voiced By Kemmei Adachi The game was consistently praised for its bright and bold graphics. ... Locoroco theme song has been my ringtone for the past 10 years! [21] The unique environments of each level were also credited to help the game's charm, with Kristan Reed of Eurogamer believing that the game presents a "look and feel unlike anything we've seen before" and that shows "a truly brilliant realisation of how to take 2D gaming into uncharted territory. Zappudo Geron - Budzi Theme / A Capella: 35. MonikaxD Jul 27, 2008. i hope someday to find the lyrics of the ending theme ^^ but grats on your work. Musiche eccezionali. In each level, the goal is to reach the end point of the level, with the player scored on the number of LocoRoco found, the time to complete the level, and other factors. Following the release of Firmware 2.7 on April 25, 2006, a downloadable demo of LocoRoco was released on the game's Japanese website and was the first Sony-sanctioned user-downloadable game for the PSP. A unique LocoRoco song is implemented. [2] There are also hidden MuiMui throughout the levels to be found. The album contains 42 tracks from the game.[12]. "I … [24][25] However, these reviewers also commented that the monotonous gameplay is not as significant an issue with a gaming system like the PSP that encourages shorter play sessions. [8], The LocoRoco Original Soundtrack: LocoRoco No Uta was published by Columbia Records and released in October 2006 in Japan. New music that has a new interactive element to it, as well as original music that has been remixed to take advantage of this (the more LocoRoco you collect, the greater the song) New characters, both good and bad, including new LocoRoco… The album contains 42 tracks from the game. The player starts with a single LocoRoco. Levels also contain "Pickories" which can be collected by the LocoRoco and are used as a form of currency to play two mini-games outside of the main game. That is because Tsutomu Kouno (the designer of the LocoRoco game) created a fictional language to avoid alienating foreign players by using Japanese language and Japanese music. Really funny game, more then the first Locoroco. [39], The Yellow LocoRoco, as seen on the game's cover, has become a mascot for the PSP system. Kouno created the language by compiling a list of interesting words in katakana, then altering the words slightly to make them sound cool in Japanese as to mask their origins. One of the interviews discusses the fact that LocoRoco had one of the first PSP demos to be distributed online. [6] Kouno then sent the lyrics along with some of his preferred reggae, soul and R&B music to the composers, Nobuyuki Shimizu and Kemmei Adachi, to complete the soundtrack. What has happened in gaming in the past nine years? [10] On the second rejection, the management staff suggested that Kouno return with something more concrete to explain his ideas. The album consists of several different singers who each represent a color of LocoRoco from the game. ... LocoRoco, Music, Sony, Sony-Computer-Entertainment, theme song, ThemeSong. Also enjoy LocoRoco 2 in 1080p resolution on your PlayStation®4 system and HD display. ", The music was written by Nobuyuki Shimizu and Kemmei Adachi, although Kouno had given them some instruction about the sound of the game. 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Living peacefully on a faraway planet, the LocoRoco and their friends, the Mui Mui, help grow vegetation and look after nature, making the planet a pleasant place to be, playing and singing the days away. While the soundtrack had many different themes, Kouno felt that the fictional LocoRoco language helped to unify the songs across the game. "Personally, I like reggae, soul and R&B music and always felt that not enough games utilised different genres. There are a few listings for lyrics out there, but this is one fan's attempt to piece it together. "[2] The music of the game was considered to be "quirky and catchy",[3][21][30] with Will Tuttle of GameSpy saying that "there's a good chance that you'll be humming some of the tunes all day". Better than Yoshi'island. The single large LocoRoco may be split into individual beings by pressing ○ or through specific points on the level, while individual LocoRoco can merge back into a single being by holding down ○. Song language: Constructed Language. A third PSP LocoRoco game, LocoRoco Midnight Carnival, is a Halloween-themed spin-off title which features an enhanced bounce skill called "Boing! He did the rest," Kouno told Engadget back in 2007. [6] Kouno requested that the composers use as little electronic-sounding instruments as possible to give the music a feeling of "live sound". When the company launched its first portable it seemed like it was meant for a more teen audience. Because of this I put music that I like into the game. Along the way, the LocoRoco can grow in size by eating special berries, and then can be split and rejoined to pass the LocoRoco through narrow spaces. [24][25] Reviewers also commented on the length of the game, considering it short with only a few extras that would add some additional enjoyment after completing the main game. Reply. Kouno created the language by compiling a list of interesting words in katakana, then altering the words slightly to make them sound cool in Japanese as to mask their origins. The event took place one day … Title and Character Themes First off is the title screen theme, "LocoRoco Song" ("LocoRoco no Uta" in Japan), which has unique versions for each character: Yellow , Pink , Blue , Black , Red , and Green . ... K-drama OSTs (2020) All OSTs of 2020 K- dramas; Songs about Stalin Songs about the Georgian communist, revolutionary, and leader of the USSR. [4] The Loco Roco team had experimented with different designs for the characters and world, including claymation, papercraft, and detailed textures,[5] but settled on the resulting patterns not only to convey a "bright, cheerful" world, but as well as to keep budget costs down, no longer having a need to seek artists for textures. Reply. BestPersonAlive Aug 2, 2008. [3] The player can also cause the LocoRoco to jump by holding and releasing both buttons; this not only allows the LocoRoco a way to cross gaps, but to burst through walls as well as harm the Moja without taking damage. LocoRoco 2 Remastered (English & Chinese Subs) * New Generation of LocoRoco™2: Take advantage of LocoRoco 2 in native 4K on your PlayStation®4 Pro system and compatible 4K display. It is described by Sony as an "interactive screensaver," rather than a game. Gameplay: 10/10 Tsutomu Kouno was the designer of LocoRoco; he also worked on Ico's level design. ", "Game Theory; What's Your Mood: Chaotic Epic or Childlike Journey? [8] A special Halloween-themed demo was released for download on October 26, 2006,[15] It featured some exclusive graphics and objects, like Jack-o-lanterns, spirits, and more. [21] As noted by Neil McGreevy of the BBC, LocoRoco "is the best game Nintendo never made. To do this, I wanted to have the lyrics sung in the LocoRoco language, which is just something I came up with so the words won’t mean anything to anyone, no matter where they come from. This one was a lot tougher than the yellow theme. [11] Kouno spent one month with a four-person team to create a simple pre-prototype version of the game that demonstrated the rolling gameplay aspect. He's the leader of the invasive alien species known as the Moja, and he plans to take over the world of the LocoRocos. [33] The Associated Press named LocoRoco its handheld game of the year for 2006. The mini-games are "MuiMui Crane", a variation of a crane game, and "Chuppa Chuppa" that use Chuppa, bird-like launchers for the LocoRoco, to navigate a long course. Stay tuned to see all of the random "Did You Know..." facts! Shag kava - Jabba flow. the sole problem I even have with the music is that it tends to recycle the same songs several times for all the amount. With the exception of making them jump, the player does not otherwise directly control the LocoRoco, but instead controls the planet itself, tilting the planet using the L and R buttons. * New Characters - The LocoRoco are not the only creatures on this strange and distant planet … [9] The LocoRoco Original Soundtrack: LocoRoco No Uta was published by Columbia Records and released in October 2006 in Japan. [35][36] Quan-Madrid and 1UP reporter Jemery Parish noted that the Japanese culture does not have the same racial population as western countries like the United States, and as such, blackface or other similar representations of black persons are taken for granted in that country, and localization usually handles such issues. Bonmucho is the main antagonist of the LocoRoco video game series. Non necessita la conoscenza del giapponese. [41][42] The game was more successful in Europe and North America, prompting Sony to start development of additional titles.[43]. A Loco Editor is also an unlockable feature in the game, creating an interactive course with a start and finish using the Loco House parts. [46] The game was released worldwide between late 2008 and early 2009. [5][9], The soundtrack for Loco Roco is based on a fictional language created by Kouno to avoid alienating foreign players by using Japanese music. This is a full-fledged "language" sounds just amazing when sung. Zappudo Geron - Budzi Theme - 36. There was a question about the franchise utilizing the just-announced tilt controls of the PlayStation 3's controller in future games. At that time, the PlayStation Portable was nearing release, and Kouno felt the unit's shoulder buttons would be appropriate for the tilting controls. [9], Kouno had attempted to present the idea at pitch meetings twice in the early part of 2005 but was turned away. [5] The pre-prototype version was well received, and Kouno was given further resources to develop the full game. Commercial (CD) published by Columbia Music Entertainment on Oct 18, 2006 containing original soundtrack from LocoRoco with compositions by Nobuyuki Shimizu, Kemmei Adachi, Kouji Niikura performed by Melody Chubak, Leh, Greg Irwin, Hiroaki Takechi, Jeff Gedert, Tomonobu Kikuchi, Cameron Strother, Kemmei Adachi Throughout the levels are areas that require a minimum number of LocoRoco in order to cause them to sing and wake up one of the planet's odd residents, who will then reward the player with an item for their "Loco House". 1 Biography 1.1 LocoRoco 1.2 LocoRoco 2 1.3 Extra Cutscene 2 Appearance 3 Personality 4 Trivia 5 Navigation In the first LocoRoco game, Bonmucho and other Mojas arrived to Earth on a muck … [40], Sales of LocoRoco were not strong in Japan, with just more than 30,000 copies sold the first week, and about 170,000 in total sales for the year. Language: 日本語 English ... $17 LocoRoco Soft PVC Pins Set 1. [18], LocoRoco has received mostly positive reviews from critics. Then I changed these into words that Japanese people would find cool, so that people could not recognize individual words of any particular language. After demonstrating a prototype of the core gameplay to his management, Kouno was able to complete development over a course of one and a half years. [4], Kouno opted to keep the game in 2D instead of the more popular 3D to maintain the simplicity of the game. Song language: Constructed Language. [7] While management was able to understand the mechanic of tilting the world, they could not understand Kouno's vision of applying artificial intelligence to the LocoRoco or other creatures in the game. If you don't know, the pink LocoRoco are French, making this a made-up French song. Title: LocoRoco SongArtist: LocoRoco all-starsThe original opening with the SEVEN LocorocosDisclaimer: Song and characters property of Sony. Manipulation of the LocoRoco in this manner may be necessary to guide them to the finish; while the single large LocoRoco is easier to control, small passages can only be navigated by individual LocoRoco. [16] It featured some exclusive graphics like Santa's sleigh and more. This a full-fledged “language” that sounds just amazing when sung. The game was developed by Tsutomu Kouno, striving to create a game that was different than other titles being released for the PSP at the time, most being sequels … I had invented my own language. Yoi Yore - Rocked About by Waves: Budzi & Kulche Version - 34. [4] This approach also led to the use of a new "language" for the music, instead of relying on Japanese works which would not be understood by the international audience. [3] Certain beings in the world can change the default shape of the LocoRoco into other forms, such as squares or triangles, which lasts until they wash off in water or they encounter another similar being. I can't wait to hear the red locoroco song in Locoroco 2. LocoRoco Song - Chavez Version - 28. [4] Kouno also wanted "every aspect of the game [...] to be unique", and led to his choices for graphics and music in the game. After I saw someone tweet about this morning, I found myself humming it once again and trying to figure out the lyrics. gx28ga Dec 22, 2008. i love red!!!! Artist: Magia Record: Puella Magi Madoka Magica Side Story (OST) 26. [8] Maya was used to construct the levels and place hazards and obstacles. As such, the player assumes the role of "the planet" that is capable of guiding the LocoRoco around to defeat the Moja Troop and rescue the remaining LocoRoco, returning the planet to its peaceful ways.[2]. Green has kind of an Italian/Spanish accent which involves a very beautiful sounding "r" sound compared to Red's whose "r"s are just fun. Artist: LocoRoco (OST) 31. ShinjouP - Day Dream Night. The player can use the accumulated Loco House parts to create a course that the LocoRoco will automatically navigate, with additional parts that can be collected by directing the course appropriately. aside from that, the music is extremely well done. [2][24], The game has won two awards at the 2006 BAFTA Games Awards for "Best Children's Game" and "Best Character", and was nominated for six additional awards, "Best Audio", "Best Original Score", "Best Innovation", "Artistic Achievement", "Best Gameplay" and "Best Casual and Social Game". Yea, thanks a lot! [37] Quan-Madrid called on Sony to make a simple color change to the Moja, similar to what Capcom had done for the character of Oilman in Mega Man Powered Up. [25] The game, at times, was compared to a "slow-motion version of Sonic the Hedgehog" with the player controlling the LocoRoco as they move up and down hills and through loop-de-loops in the level. https://www.playstation.com/en-us/games/locoroco-remastered-ps4/ LocoRoco returns to PlayStation! [2] The player can then opt which LocoRoco they want to use for a level, however, this selection has no fundamental gameplay effects and only changes the songs used. [7] Kouno found that using 2D graphics allowed him to constantly present the faces of the LocoRoco and other beings within the game, and used that to convey a constant sense of emotion from all the characters. LocoRoco 2 is a platformer video game developed SCE Japan Studio and published by Sony Computer Entertainment.It is the sequel to 2006's LocoRoco and was released for the PSP handheld game console in 2008. LocoRoco Cocoreccho is a LocoRoco program for the PlayStation 3, released in September 2007 as a downloadable title through the PlayStation Store. [49] LocoRoco 2, a sequel to the original LocoRoco, was officially announced at the 2008 Tokyo Game Show[45] though Phil Harrison, Sony's worldwide studios chief, revealed the game to be in development during an interview at the 2007 D.I.C.E. Charles Herold of the New York Times compared the graphics to Katamari Damacy, calling them "simple" and "pretty"[30] while Sam Kennedy of 1UP considered it akin to "playing out an adorable cartoon". About 60 songs to be found and trying to figure out the lyrics I! Color of LocoRoco from the game. [ 12 ] your PlayStation®4 system and HD.. Question about the franchise utilizing the just-announced Tilt controls of the ending theme ^^ but on... Version of the ending theme ^^ but grats on your work House parts and Pickories prizes! 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